The WriteConsoleOutputCharacter function copies a number of characters to consecutive cells of a console screen buffer, beginning at a specified location.
BOOL WriteConsoleOutputCharacter(
HANDLE hConsoleOutput, |
// handle to a console screen buffer |
LPCTSTR lpCharacter, |
// pointer to buffer to write characters from |
DWORD nLength, |
// number of character cells to write to |
COORD dwWriteCoord, |
// coordinates of first cell to write to |
LPDWORD lpNumberOfCharsWritten |
// pointer to number of cells written to |
); |
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
If the number of characters to be written to extends beyond the end of the specified row in the screen buffer, characters are written to the next row. If the number of characters to be written to extends beyond the end of the screen buffer, characters are written up to the end of the screen buffer.
The attribute values at the positions written to are not changed.
Windows NT: This function uses either Unicode characters or 8-bit characters from the console's current codepage. The console's codepage defaults initially to the system's OEM codepage. To change the console's codepage, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
ReadConsoleOutput, ReadConsoleOutputAttribute, ReadConsoleOutputCharacter, SetConsoleCP, SetConsoleOutputCP, WriteConsoleOutput, WriteConsoleOutputAttribute
file: /Techref/os/win/api/win32/func/src/f92_20.htm, 4KB, , updated: 2001/10/3 21:16, local time: 2024/12/27 14:44,
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