The ScrollConsoleScreenBuffer function moves a block of data in a screen buffer. The effects of the move can be limited by specifying a clipping rectangle, so the contents of the screen buffer outside the clipping rectangle are unchanged.
BOOL ScrollConsoleScreenBuffer(
HANDLE hConsoleOutput, |
// handle of a console screen buffer |
CONST SMALL_RECT *lpScrollRectangle, |
// address of screen buffer rect. to move |
CONST SMALL_RECT *lpClipRectangle, |
// address of affected screen buffer rect. |
COORD dwDestinationOrigin, |
// new location of screen buffer rect. |
CONST CHAR_INFO *lpFill |
// address of fill character and color |
); |
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
ScrollConsoleScreenBuffer copies the contents of a rectangular region of a screen buffer, specified by the lpScrollRectangle parameter, to another area of the screen buffer. The target rectangle has the same dimensions as the lpScrollRectangle rectangle with its upper-left corner at the coordinates specified by the dwDestinationOrigin parameter. Those parts of lpScrollRectangle that do not overlap with the target rectangle are filled in with the character and color attributes specified by the lpFill parameter.
The clipping rectangle applies to changes made in both the lpScrollRectangle rectangle and the target rectangle. For example, if the clipping rectangle does not include a region that would have been filled by the contents of lpFill, the original contents of the region are left unchanged.
If the scroll or target regions extend beyond the dimensions of the screen buffer, they are clipped. For example, if lpScrollRectangle is the region contained by (0,0) and (19,19) and dwDestinationOrigin is (10,15), the target rectangle is the region contained by (10,15) and (29,34). However, if the screen buffer is 50 characters wide and 30 characters high, the target rectangle is clipped to (10,15) and (29,29). Changes to the screen buffer are also clipped according to lpClipRectangle, if the parameter specifies a SMALL_RECT structure. If the clipping rectangle is specified as (0,0) and (49,19), only the changes that occur in that region of the screen buffer are made.
Windows NT: This function uses either Unicode characters or 8-bit characters from the console's current codepage. The console's codepage defaults initially to the system's OEM codepage. To change the console's codepage, use the SetConsoleCP or SetConsoleOutputCP functions, or use the chcp or mode con cp select= commands.
CHAR_INFO, SetConsoleCP, SetConsoleOutputCP, SetConsoleWindowInfo, SMALL_RECT
file: /Techref/os/win/api/win32/func/src/f75_3.htm, 6KB, , updated: 2000/4/7 11:19, local time: 2024/11/23 17:28,
3.129.216.15:LOG IN
|
©2024 These pages are served without commercial sponsorship. (No popup ads, etc...).Bandwidth abuse increases hosting cost forcing sponsorship or shutdown. This server aggressively defends against automated copying for any reason including offline viewing, duplication, etc... Please respect this requirement and DO NOT RIP THIS SITE. Questions? <A HREF="http://ecomorder.com/techref/os/win/api/win32/func/src/f75_3.htm"> ScrollConsoleScreenBuffer</A> |
Did you find what you needed? |
Welcome to ecomorder.com! |
Welcome to ecomorder.com! |
.