from:
http://homepages.tesco.net/~steve.lawther/steve/t6963c.htm
2nd draft - 18/ 4/ 98
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(Adapted from the Toshiba 6963C Data Sheet)
So you have a graphics LCD module with a T6963C controller, connected to a Microcontroller, and want to get software written to run it. The document assumes that you have a basic idea of what the LCD module will do and what you want it to do. Reading the .PDF version of the Toshiba Data Sheet on the T6963C is recommended, if this document is unclear. (dont read the original data sheet, as it is very poor)
For all of the following, so long as your microcontroller takes more than 200ns to do an instruction, you arnt going to violate the specs. (For microcontroller faster than this, see page 152 of the T6963C data sheet, Bus timing characteristics. )
2.1 Write data - The data to be written should be set on D0 - 7 and C/\ D taken low, /WR taken low (/ RD should be high) /CE pulsed low for greater than 80ns
2.2 Read data - C/\ D take low, /RD take low (/ WR should be high) /CE take low After 150ns read the data on D0- 7 /CE take high
2.3 Write Command - To Write a Command - The command should be set on D0 - 7 and C/\ D taken high, /WR taken low (/ RD should be high) /CE pulsed low for greater than 80ns
2.4 Read Status - To check the Status of the T6963C controller C/\ D take high, /RD take low (/ WR should be high) /CE take low After 150ns read the data on D0- 7 /CE take high Note that there is no such thing as reading an command instruction.
3.1 Before every data read, data write, or command write, the status must be checked. For the majority of commands, this only requires checking that STA0 and STA1 are set to 1 at the same time. Where other bits of the status need to be checked, it will be noted against the command in later sections.
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As no timings are given for command execution, delaying each command and data until the last is known to have finished so that the status does not need to be checked, (as used frequently on character LCD modules) is more difficult. The Toshiba data sheet states it is not possible, but I have seen code that uses this method with the T6963C.
When the check status byte is read, the bit meanings are as follows: MSB D7 D6 D5 D4 D3 D2 D1 D0 STA7 STA6 STA5 X STA3 STA2 STA1 STA0
STA0 - 0 = command being executed, 1 = ready for new data and command. STA1 - 0 = internal data read/ write occurring, 1 = ready for new data and command. STA2 - 0 = internal automode data read occurring, 1 = ready for next data read. STA3 - 0 = internal automode data write occurring, 1 = ready for next data write.
X - not used. STA5 - 1 = controller capable of operation. 1 STA6 - 1 = screen peek/ copy error (address not in graphic RAM), 0 = no error. STA7 - 0 = blinking areas of display off, 1 = blinking areas of display on. 2
Notes; 1 - I dont know what use this bit has. It is ignored in all software Ive seen. 2 - I believe this is the meaning of this bit.
4.1 Where a command requires no data, do the following: Check Status Write Command
4.2 Where a command requires one data byte, do the following: Check Status Write Data Check Status Write Command
4.3 Where a command requires two data byte, do the following: Check Status Write First Data byte Check Status Write Second Data byte Check Status Write Command
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4.4 In the case of sending more data bytes than is required, only the last 1 or 2 are used. This is useful if you have stored all the required instructions to set up the display as a lookup table, each instruction having 2 data bytes in the table (even if it does not need 2 data bytes), and use the write with two data bytes routine. Commands that dont need the data will ignore it. Commands only need one byte will use the last byte, and ignore the first.
Full descriptions of all the commands are given in Appendix A. Only brief description as required, are given here.
5.1 To set- up the graphics part of the display controller, if you are going to use graphics, or are going to use TEXT ATTRIBUTE mode (which uses the graphics area to store the attribute data): 5.1.1
Set GRAPHICS HOME ADDRESS to the address that you want to start the graphics RAM from. If you want the graphics area of memory before the text area, or are just using the graphics area, set it to the start of memory, otherwise set it to an area out the way of the text RAM area.
e. g. for start at 0000h at 0200h status check 1st data Low addr byte 00h 00h status check 2nd data High addr byte 00h 02h status check Command 42h 42h
5.1.2 Set GRAPHICS AREA SET to how many bytes later y ou want the next line to start at. Note that this can be the same as the number of bytes to fill one line of the screen, for most efficient use of the RAM, or it can be larger, to make the calculation of the addresses easier to implement in your routines. (If you make less than the number of bytes to fill one line, you get some weird results!)
For example for a 240 bit (30 bytes if font set to 8x8) you could use 30, or you could use 32, which is easier to use in calculations.
for 30 (1Eh) for 32 (20h) status check 1st data N o of bytes later 1Eh 20h status check 2nd data Always 00h 00h 02h status check Command 43h 43h
5.2 To set- up the text part of the display controller, if you are going to use text: 5.2.1 Set TEXT HOME ADDRESS to the address that you want to start the text RAM from. If you want the text area of memory before the graphics area, or are just using the
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text area, set it to the start of memory, otherwise set it to an area out the way of the graphics RAM area.
e. g. for start at 0000h at 0800h status check 1st data Low addr byte 00h 00h status check 2nd data High addr byte 00h 08h status check Command 40h 40h
5.2.2 Set TEXT AREA SET to how many bytes later you want the next line to start at. Note that this can be the same as the number of columns on the screen, for most efficient use of the RAM, or it can be larger, to make the calculation of the addresses easier to implement in your routines. (If you make less than the number of bytes to fill one line, you get some weird results!)
For example for a 240 bit (30 columns if font set to 8x8) you could use 30, or you could use 32, which is easier to use in calculations.
for 30 (1Eh) for 32 (20h) status check 1st data N o of bytes later 1Eh 20h status check 2nd data Always 00h 00h 00h status check Command 41h 41h
5.3 To set- up the display: 5.3.1 Set MODE SET to logical OR, EXOR or AND of the text and graphics as required. To use only the text, but with extra display options, there is also TEXT ATTRIBUTE mode (note in this mode, there is no graphics display - the attribute data is in the graphics area instead.) MODE SET also selects whether text characters 00h- 7F come from the controllers built in character generator ROM, or from RAM i. e. user- defined. (characters 80h- FFh always come from the RAM).
MSB D7 D6 D5 D4 D3 D2 D1 D0 1 0 0 0 CG MD2 MD1 MD0
MD0- 2 1 000 = OR mode. 001 = XOR mode. 010 = AND mode. 100 = TEXT ATTRIBUTE mode. CG 0 = Internal ROM CG, 1 = RAM CG
Notes; 1 - I dont know what setting MD0- 2 to 011, 101, 110 or 111 would do! - Ill have to try it sometime.
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For example, for OR mode, and internal CG ROM = 1000 0 000 = 80h status check Command 80h
5.3.2 Set DISPLAY MODE to set whether the graphic, text or both displays are on, and to set the cursor on or off, and cursor blink on or off
MSB D7 D6 D5 D4 D3 D2 D1 D0 1 0 0 1 GRPH TEXT CUR BLK
GRPH 1 = graphics display on. 1 TEXT 1 = text display on. CUR 1 = cursor displayed. BLK 1 = cursor blink on.
Notes; 1 - If using TEXT ATTRIBUTE mode, this bit must be set as well as TEXT For example, graphics and text display on, with cursor, no blink = 1001 1110 = 9Eh status check Command 9Eh
5.4 If youve followed the above steps, now you should have a display full of rubbish. If not, check the contrast level, the wiring and the software.
5.5 Display data write and read commands 5.5.1 The ADDRESS POINTER is used for pointing in memory, before writing / read ing text byte, graphic bytes, attribute bytes or user- character bytes (depends where it is pointing, and whether graphics or attribute mode is on). To set the ADDRESS POINTER to a memory address, ready for reading or writing bytes, e. g. to set it to address 0123h
status check 1st data Low addr byte 23h status check 2nd data High addr byte 01h status check Command 24h
5.5.2 To then send a byte of data, there are 3 command, depending whether you want the pointer address to decrease, stay the same or increase.
Write then decrease address pointer command is C2h Write, no change to address pointer command is C4h Write then increase address pointer command is C0h
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For example if the address pointer is set to an address in the text RAM area, to display an A (character 21h - note the character set is not ASCII, but ASCII - 20hex) and move the address pointer to the next address: status
check Data byte to send 21h status check Command C0h
5.5.3 Similarly, to read a byte of data from the disp lay RAM, again there are 3 command, depending whether you want the pointer address to decrease, stay the same or increase.
Read then decrease address pointer command is C3h Read, no change to address pointer command is C5h Read then increase address pointer command is C1h
For example if the address pointer is set to an address in the text RAM area, to read the code of the character at that address and move the address pointer to the next address: status
check Command C1h status check Read data
5.5.4 To save time, e. g. for writing or reading the full screen, DATA AUTO mode is available, where the command is written only one, to set auto mode data read or auto mode data write. After this, no commands are required for each data byte read or written. When finished, auto mode reset needs to be sent to return the controller to normal operation. Note that during auto mode the status check between writing data bytes is of STA2, and between reading bytes is of STA3. STA0 & 1 are not valid until after the auto mode reset .
Data Auto Write Set is B0h Data Auto Read Set is B1h Auto Mode Reset is B2h
For example Reading data:- Writing data: status
check status check Command B1h Command B0h
status check of STA3 status check of STA2
Read data 1 Write data 1 XXh . . . . . . . .
status check of STA3 status check of STA2
Read data n Write data n XXh
status check of STA3 status check of STA2
Command B2h Command B2h
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5.5.4 To set or reset an individual bit, use the BIT SET/ RESET command. Only one bit can be set at a time.
MSB D7 D6 D5 D4 D3 D2 D1 D0 1 1 1 1 S/ R B2 B1 B0 S/ R 1 = Set the bit, 0 = Reset the bit B2- B0 000 - Bit 0 (Right hand bit of byte)
001 - Bit 1 010 - Bit 2 011 - Bit 3 100 - Bit 4 101 - Bit 5 110 - Bit 6 111 - Bit 7 (Left hand bit of byte)
For example, to set bit 3 status check Command FBh
5.6 Cursor Commands 5.6.1 Cursor Pattern Select - To select the number of line high the cursor is, from the bottom of the character, use: 1
Line Cursor is A0h 2 Line Cursor is A1h 3 Line Cursor is A2h 4 Line Cursor is A3h 5 Line Cursor is A4h 6 Line Cursor is A5h 7 Line Cursor is A6h 8 Line Cursor is A7h
For example, for a 4 line cursor, status check Command A4h
5.6.2 To set the position of the cursor onscreen, use CURSOR POINTER SET For example for the cursor at 24h across, 03h down status check 1st data Xadrs 24h status check 2nd data Yadrs 03h status check Command 21h
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5.7 Character Generator Commands 5.7.1 To set the address at which the character generator RAM starts from, the OFFSET REGISTER SET command is used. If 8K (2000h) of RAM is fitted to the module, only the first four offset data numbers are usable.
Data CG RAM hex address range 00000 0000 - 07FFh ö
00001 0800 - 0FFFh ÷
00010 1000 - 17FFh ÷
00011 1800 - 1FFFh ø
: : : 11110 F000 - F7FFh 11111 F800 - FFFFh
For example to set the CG RAM area to 1800 - 1FFFh, so that character 80h takes up locations 1C00h to 1C07h.
status check 1st data Offset Data 03h status check 2nd data Always 00h 00h status check Command 22h
5.7.2 Then to set character number 80h to a user defined character, say , as drawn below
= 0000 0000b = 00h = 0000 0100b = 04h = 0000 1110b = 0Eh = 0001 0101b = 15h = 0000 0100b = 04h = 0000 0100b = 04h = 0000 0100b = 04h = 0000 0000b = 00h 6 x 8 Font 8 x 8 Font
Assuming the CG RAM area is set to 1800 - 1FFFh, set the address pointer to location 1C00h (1800h + 80h x 8) as per section 5.5.1, and write the above 8 bytes using write then increase (section 5.5.2) or data auto write (section 5.5.4). Then setting the address pointer to an address in the text area, and writing 80h will display the character.
Copyright 1997,98 Steve Lawther. This document is provided in good faith, but without warranty of any form. Document based upon Toshiba T6963C Data. All trademark respected.
See controlt6963c.c
Questions:
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