The SetConsoleActiveScreenBuffer function sets the specified screen buffer to be the currently displayed console screen buffer.
BOOL SetConsoleActiveScreenBuffer(
HANDLE hConsoleOutput |
// handle of console screen buffer |
); |
If the function succeeds, the return value is nonzero.
If the function fails, the return value is zero. To get extended error information, call GetLastError.
A console can have multiple screen buffers. SetConsoleActiveScreenBuffer determines which one is displayed. You can write to an inactive screen buffer and then use SetConsoleActiveScreenBuffer to display the buffer’s contents.
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